We are around halfway through the year, so I once again find myself reflecting on what has come. It’s certainly been a cold year, but I’m glad to see we are now having warm (although very wet) weather. First, let’s remind ourselves of my goals. Release 2 games Keep posting on this blog Keep my … Continue reading Reviewing my 2023 goals (Quarter two)
Tag: Game development
Reviewing my 2023 goals (Quarter one)
I’m going to do something different. I want to see how I progress with my goals each month. I talked about my goals in my end-of-year post, and I want to talk about how much I’ve achieved. I plan to do this throughout the year. And since we are about a quarter of the way … Continue reading Reviewing my 2023 goals (Quarter one)
An Update on Game Development
If you have been on this blog for a while, you'll know I make games. Originally, I posted about them under the "games" tab, however this time things are moving. All posts regarding my games will be on a new blog: https://slippyfopgames.wordpress.com This blog will have detailed patch notes, updated information, game knowledge and more. … Continue reading An Update on Game Development
Drink To That – Old vs New
Drink To That is a mobile drinking game I released earlier in 2022. Since its launch, it has had a few major updates and a complete redesign. So, let’s compare the old and the new. Let’s start by showing a bunch of old screenshots. You might look at the images and think they don't look … Continue reading Drink To That – Old vs New
D’tox – Old vs New
If you didn’t know, I make video games. In fact, it’s what my university degree is in. I’m only 23 years of age, but I started making games when I was around 14/15. One of those games was Detox, or as it is now known D’tox. Today, I wish to share and compare the original … Continue reading D’tox – Old vs New



