An Introduction to the game I’m making, Project Living

About almost two months ago, I started working on a video game. I studied video game development at university, so it makes sense to use that degree for something.

I’ve had the idea of what I wanted to work on for some time, and I’m going to use this blog to talk about it every now and again. So, I guess this is the written devlog instead of the video ones that I post on YouTube.

To start, I’ll give a brief introduction to the game, which is currently called Project Living (the name will change later on)

To simply explain it, it’s a top-down 2D kingdom builder.

You spawn in a randomly generated world and have to harvest resources to build a kingdom, eventually, you’ll be able to get villagers to help you harvest and grow (Once I get around to programming it)

Top-down and kingdom builder don’t go that well together, as building things is difficult in 2D as it’s hard to do depth. To get around this, I basically made it 3D. It is still top-down, and everything uses sprites instead of models, but I use the Z layer for depth. It’s a simple solution that can look weird but is still alright.

Depth when it comes to building and placing blocks

I don’t know if you can tell from the above image, but there are some blocks stacked on top of each other.

Anyway, I’ll go more into detail about specific features and all that at a later date. Think of this as blogpost one about this so expect more. There is no title, and the game is still super early on, but I have hopes to release it on steam early access at some point before the end of the year.

Below are a few random pictures I had just sitting around that I thought I’d put here cause I can. I hope to some point soon have a post up talking about the inventory system of the game and putting it together, so look out for that. Anything in the images below can and most likely will change as the game is worked on. (a lot of the art will change at a later date)

A cool example of world generation (The world generation isn’t complete so this layout may be impossible when the game releases)
an in-engine screenshot of a farm with a fully grown crop
in-engine screenshot of a few torches placed at night

Thanks for reading. Be sure to follow so you don’t miss a post. Below is a link to my linktree where you can find all my other things, twitter, Ko-fi (if you want to support me) and some other stuff. Once again, Thanks for reading, and I hope you all have a wonderful day.

https://linktr.ee/FabledByte

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